Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier
My rating: 4 of 5 stars
Press Reset follows people working at some of the biggest publishers and developers in the video game business, and in doing so author Jason Schreier paints a rather depressing portrait of a dysfunctional industry that works on a boom and bust model, with layoffs and studio closures regularly forcing workers to seek out new employment, often requiring them to move to different cities, states or even other countries.
Amid the stories of mismanagement (and a few are epic, especially the tale of 38 Studios) some bright moments occur when small groups of devs band together, go indie and find success on their own terms, even as they grapple with some of the same long term stability issues, albeit on a smaller scale.
In the end there are a few suggestions on how to make the work environment better for the artists, programmers and others who make video games, notably through unionization (which has started to happen since Press Reset was published) and the idea of studios only having small core “creative” teams and hiring contractors for pretty much everything else, like level construction, art generation and so on. This is also happening to a certain degree.
For some people featured in the book, the ultimate solution for them was to simply get out of the video game business altogether, moving into jobs that pay better, provide more stability and generate less stress. Press Reset is an excellent, detailed look at an industry that should really be better for workers than it is, considering video games have been around for decades, and generating billions in revenue for many years.
Recommended.
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