Me and my quarters (gone)

Accurate. (From a YouTube thumbnail)

I remember when I would go with friends to a video arcade to play games, circa 1980 to around the early 90s. We’d get a roll of quarters ($10, or 40 plays for most games, except maybe new ones or fancy ones using laser discs like Dragon’s Lair) and we’d spend (ho ho) a few hours bopping from machine to machine, sometimes playing in turns (Player 1, Player 2), sometimes playing co-op (Mario Bros.) or head-to-head (Joust). It was great fun (kids, ask your parents!)

But the brutal reality was that the games were designed like slots–to give you just enough to keep you coming back. And that’s if you were a half-decent player. I was maybe three-quarters1I swear this is not a quarters joke decent. Still, I persisted and on some games I was respectable, like the aforementioned Mario Bros. or Space Ace, another laser disc game where I managed to memorize the moves so I could play through the entire game on a single quarter (after it dropped in price to a single quarter).

But there were so many games that I adored, but kind of sucked at. Most of them were made by Williams:

  • Defender
  • Robotron 2084
  • Stargate
  • Joust

And yes, Sinistar. Not only was I not great at the game, it had voice synthesis, so Sinistar himself offered commentary on my pathetic efforts. “Run, coward, run!” That’s the idea, my interstellar disembodied terror head! This only made it all the more satisfying when I did manage to blow Sinistar up. He screamed something fierce.

Here’s the actual video from above if you want to journey back to 1983:

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