Minecraft of yore (circa 2011)

While I am currently battling sheep taking over all the rowboats, an online gaming pal linked to a video of a world a bunch of us worked on back in 2011. My notable contributions include the rainbow house, the giant creeper statue and the absurdly long underwater rail tunnel.

Good times.

Except now I really want to go back to that map and have no idea if such a thing is possible. Probably not.

So, melancholy times.

Back to Minecraft…and sheep

Somehow I got hooked into Minecraft again and so much has been added in the years since I’ve played that it feels like a modded game without the pesky need to install mods.

I’m currently nurturing a few worlds in their early stages and the shot below is from the Survival Island seed. As the name suggests, it starts you out on an island in an ocean dotted by islands. After some initial work on the starting island I moved to a larger and flatter island where I began setting up shop. I built a rowboat to get around and when not in use I leave it on the shore near my humble home.

One day I discovered a sheep was in it. I left it, thinking it would move on. It did not. I then sheared it, thinking this might prompt it to leave. It did not.

The sheep in question

I then tried to use the boat, thinking that this would definitely get the sheep to move. It did not.

Conveniently, though, I could still use the rowboat with the sheep in it, so I began cruising the ocean with a naked sheep in tow.

When I came back later, I as greeted by this:

The same sheep, now shorn, with a new friend to sail with, the cow

The seafaring life was apparently not for the cow, though, as it eventually moved on. The sheep is a permanent fixture of my rowboat, though. I mean, why not?

(by the way, the textures I’m using are BDCraft. The Java version can be found here: BDCraft.net

The Great (block) Pyramids

With the release of Minecraft 1.0 our little multiplayer group has started over on a new world based on the number 3. After establishing a main base of operations beneath a floating island we set out on individual projects. Circuit is building a giant house surrounded by Minecraft’s patented Wacky Water®, Q has been making rail lines in the sky in every direction, Postal is making his usual assortment of towers and castles and elf has burrowed underground where he has constructed a fiendishly efficient monster grinder. I’ll document all of those in a later post but for now, here’s my first big project.

I was inspired by Q’s pyramid on the last world so I built my own on a 64×64 grid on the desert not too far from our main area. When it was done I decided, like an unsatisfied Pharaoh, that it was too small, so I built another one beside it on a 128×128 grid. Having completed the second and massive pyramid I am beginning to understand why it too the ancient Egyptians twenty years and thousands of men to build these things — and mine was only made of pixels! On the other hand the ancient Egyptians never had to face creepers, either. The pyramid’s outer shell was completed with only two creeper incidents causing minor damage.

This is the view from the high point of the sky rail line that comes out to the pyramids.

To the left you can see a stone bridge and path connecting to the main base, with the rail line in the center of the shot. Next up will be the pyramid interiors and everyone else’s kooky stuff.

Minecraft is strangely soothing as you work out the most efficient ways to build silly things. And smiting creepers is always good fun, too.