
To be fair, Diablo has always been big on Hate™. Also, the demon art they are using for the expansion (Lord of Hatred–see?) looks…kind of silly? Imagine him trying to squeeze through a narrow door with those horns.


To be fair, Diablo has always been big on Hate™. Also, the demon art they are using for the expansion (Lord of Hatred–see?) looks…kind of silly? Imagine him trying to squeeze through a narrow door with those horns.

The first two paragraphs of the Mastodon post below resonate with me–my first computer was an Atari 400, but my second and “real” computer (the 400 was basically a gaming machine) was a Commodore 64. And I had an Amiga, too. The C64 and Atari 400 were completely offline, my Amiga and Atari ST connected to BBSes via 33.6 baud modem. It wasn’t until I had my first PC that I ventured out onto the internet at large, but even then, circa 1996 or so, the whole world of computers, rapidly evolving in performance and capabilities, still held such tremendous promise. I had absolutely no conception of how it might all be turned against us and exploited by capitalist companies more interested in earning ever-expanding profits, no matter the cost to the world, or the individual. I just enjoyed it in the moment, whether it was doodling with a Koalapad on my C64, writing short stories using ProWrite on my Amiga, or discovering weird blogs on my Windows 98 PC. Or starting my own weird blog (this one, to be specific).
datarama on Mastodon:
@Tattie I think one of the reasons I never really got into retrocomputing – despite nerding out with a C64 or an Amiga sure did feel a lot more fun than computing in the current day – is that what made it feel so great back then was that it felt like I could just make out the contours of the future, and it looked like it would be amazing. So much creativity waiting to be unlocked! We’d make kinds of art not even conceived yet! We’d be making wonderful discoveries!
Now I live in that future, and it fucking sucks. The fruit of all those great discoveries have turned out to be mostly figuring out new ways to spy on people and manipulate them – and now, to declare all-out war against even the concept of human creativity. My C64 still runs (I no longer have a working Amiga), but playing around with it won’t bring back that feeling of a promised future of wonders – all I see is that it turned out to become a present full of horrors instead.
I’m sure part of all this – from a purely personal perspective – is just that I’ve hit the point where I’m supposed to be having my regularly-scheduled midlife crisis. “Did I waste my entire life?” sure does feel to fit the stereotype. I’ve thought about trying to retrain to do something else, but I honestly have no idea what that could even be. I’m disabled, I’m getting old, and there’s not a whole lot I can do that anyone would want to pay me for that isn’t related to software development. (I’m currently an embedded dev; prior to that I taught CS at a community college for ten years.)— datarama (@datarama@hachyderm.io)
I still dabble in retrocomputing and gaming, not because I have any illusions about things being better back then. They were simpler, and that had its own charm, but mostly it’s just straight-up nostalgia for being younger, and for the technology I geeked out on so much growing and improving year after year, with the possibilities of that growth suggesting so many great things to come–even if that fantastic tomorrow ultimately never arrived. Instead, we got Facebook and AI slop. 😛 This isn’t to downplay all the technological advances in computing since the 1980s and 90s, of course. I love great graphics as much as the next person, it’s just a shame so much of it is done now in service of garbage.
But you know what? It’s also not just nostalgia, it’s about looking back on a time when people wanted to make money off computer hardware and software, of course, but many also cared about providing a quality experience, whether it was through improvements to a word processor, a great sequel to a favourite game or better specs on the hardware that made everything run a little bit smoother. And as I noted in my recent reminisce on software stores, we used to have what now seems like a crazy number of not just operating systems, but dedicated hardware for each OS, and many companies–that today wouldn’t think of doing more than developing an app only for iOS (with IAP, ads, or both)–would release a game or program on five different platforms, because none of them were truly dominant (the PC won out in the end, of course).
Some still carry on that spirit of just wanting to make good things (and sometimes make money from it) from the early days of computing–indies, mainly–so it’s not completely gone. We just need to choose what and who we support, to keep the things we valued back in the early days from disappearing.

In the weird old days when you wanted software for your computer (because software for a portable phone was not a thing yet), you had to go to a physical store, buy a box with a disc in it, take it home, install the software, then hope (especially if it was a game) that the copy protection didn’t screw things up. If you didn’t want to insert the disc every time you ran a game like some kind of savage, you’d have to go to some skeevy-looking website and grab a no-CD fix.
Sometimes the no-CD fix worked flawlessly, sometimes it required the tech equivalent of arcane magic to work, sometimes it did nothing (or put malware on your PC).
I don’t look back fondly on any of the stuff I just described…except for the actual experience of looking for new software/games in stores. Back in the timeframe I’m describing, roughly the mid-1980s to the early 2000s, I would learn about new games through magazines like Computer Gaming World or PC Gamer. Or sometimes I would learn about them by actually finding the new games sitting on the shelves of a software store. It seems absolutely quaint now that this was how you could discover a game, but it’s true!
Some random memories:
Video game arcades emerged in the mid-1970s and flourished through the 1980s. During this same period, I was 10–25 years old, so pretty much the prime age to indulge in arcade gaming as a pastime. A friend and I would sometimes even get in his van and drive from Duncan to Victoria, a roughly 50-minute trek, to check out the latest games at the snazzy arcades in the capitol. This was around 1984, just when the first (and as it turned out, some of the only) laser disc games emerged.
I was never great at arcade games, but also not horribly inept, so I usually felt I got my money’s worth when I exchanged a $10 bill for a roll of 40 quarters. Unless I played anything from Williams (Robotron 2084, Defender, Stargate, Sinistar), because their games were technically brilliant, a blast to play and required a level of hand/eye coordination I never had, even as a nimble youth.
But there was one game that I actually mastered and could play from beginning to end (because it actually had an end) on a single quarter. That game was one of the aforementioned laser disc titles, Space Ace.
I was never that good at its predecessor, Dragon’s Lair, but loved the film-quality animation and being able to “control” the same. I put control in scare quotes because both games were ultimately just variations of Simon–hit the button or push the joystick when a colour flashes onscreen, and the animation continues uninterrupted. Guess wrong or take too long to react (measured in fractions of a second in some cases) and you got to watch Dirk the Daring (in Dragon’s Lair) or Dexter (in Space Ace) die in some horrible way, you’d lose a life, and the game would play through the sequence again, giving you another chance.
Space Ace was a bit more generous in the clues guiding you through the game, and this was apparently enough to get me to keep trying, to where I could get through the entire thing for only 25 cents.
Last night, YouTube served up a video of a complete playthrough of the game. The video is about nine minutes long and is linked below. Watching it, I am kind of amazed I managed to get through the entire game on a quarter, even with 20-year-old reflexes, because there were so many times decisions had to be made so quickly, I couldn’t even suss out which was the right one before two more had already popped up and flown by.
Clearly, I was a maniac in 1984.
I continued to hang out and play in arcades until the early 90s, or until I was around 30 years old. By then home video game consoles were getting good enough to make them credible alternatives to the arcades and today arcades are just a niche for either nostalgia buffs looking to play the cocktail table version of Ms Pac-Man (which was the best way to play), or for indulging in novelty games with weird controls that are two bucks a pop or something.
But I’ll always remember those early years and my only single quarter game, even as it seems totally bananas today that I could pull off those moves back then.
I was born in 1964. This means that when the first video games hit the mainstream, I was already in my teens. I got an Atari 2600 when I was 16 years old. It was still cool and I loved it to bits.
But my time of birth meant that many of the games I played as a kid were of the board/non-electronic variety because video games just weren’t there. Let’s have a look!
Note: I have linked to each game on BoardGameGeek when possible, with a few exceptions.
Lawn Darts. I still don’t know how these things were ever legal. We had a nice grassy boulevard in front of our house, which was the perfect place to throw giant metal darts into plastic hoops. No one ever got hurt, mostly because we were just smart enough to know standing on the receiving end was a very bad idea.
Monopoly. Yeah, it’s not really a great game in the popularized form we played (no movie/TV tie-ins back then, just the capitalist “bankrupt everyone else for fun!”) but sometimes you just want to crush others and accumulate piles of money. I am a product of my culture. We played with a lot of the common house rules–fines and payments going to Free Parking being the most prominent.
Careers. I really don’t remember much about this game, other than each career track had its own internal mini-path inside the main board and one career was Ecology because it was the 70s. I do remember playing it a fair bit. I like that the game box seems to make you choose: Fame? Fortune? Happiness? Be rich or be happy! (Ecology was the “be happy” career.)

The Game of Life. First, this game was absurd. It looked at Monopoly money and then added three zeroes to everything, because more is more. You could go to school or have a career, but not both (?!) You could have kids. Lots of kids. We often had second cars just full of pegs that represented all the kids. Life is not just accumulating vast wealth, but also making babbies like you were a bunny. But the coolest part of the game were the little 3D hills and buildings built into the game board. They didn’t serve anything but an aesthetic role, but I loved them. The spinner was very satisfying to spin, too.
Just look at it:

Trouble. I remember the TV commercial jingle to this day, cursed thing (“If you’ve got trouble, wait, don’t run/This kind of trouble is lots of fun”). The game was simple, but again, that “Pop-o-Matic” die roller (which meant you could never lose the die) was extremely satisfying. The game itself was fine.
Clue. A classic. One of the first puzzle games for me. I was drawn in by the miniature murder weapons and ornately laid-out rooms on the board, but loved solving the mystery.
Risk. A friend was really into this. I was never any good at it. I guess I’m not a warmonger. Or maybe I’m just bad at strategy. Whatever the reason, most games saw me adopt a defensive posture, then get squeezed and crushed early enough that I spent most of the game reading comic books. (This is the only game on the list I didn’t actually own.)
Tank Battle. I enjoyed this, not just because it came with neat little plastic models of tanks (when a tank was taken out, we would carefully disassemble it to show its defeat), but yeah, I’m a visual person, so it counted for a lot.
Mastermind. Another game of deduction. The presentation was simple, but effective. This was probably one of the first games where I wished there was an electronic version so I could play when a friend wasn’t around (they did, in fact, make electronic versions, but I never got them).
Mouse Trap. If there was ever a board game made for me, it was Mouse Trap. An entire board of Rube Goldberesque contraptions you put together over the course of the game, then set in motion at the end? Yes, yes and yes! The only problem was losing or breaking a piece. We did not have 3D printers back then to replace the boot if it went missing, alas. Apparently, a revamped version of the game swapped out the bathtub for a toilet, which is kind of weird.
Ants in the Pants. Not a board game. You flipped plastic ants into a pair of plastic pants (with suspenders for added difficulty) and the first to flip all ants in won. Simple, mindless, frenetic. A nice palette cleanser to all the brainier stuff.
Ker Plunk. Put a bunch of plastic sticks through holes midway through a chamber, cover with marbles, then remove the sticks without sending the marbles down to the bottom. Sort of a Jenga variant, but more kid-flavoured. The best part may have been that the player with the fewest marbles at the end wins. Now there’s a life lesson.
Down the Drain (WothPoint link). Weirdly, the version I played is not on BoardGameGeeks. Basically, you had a green plastic tube shaped like a drainpipe, with a grate on top. You dropped a bunch of fake coins in and used little toy fishing rods to try to fish the coins out (the coins and rod had magnets). Whoever got the most money won. I mean, not much. This was no Game of Life. A test of hand-eye coordination that would serve as warm-up for future video games, or maybe lawn darts. I did find an image! And the drain was actually yellow, proving memory is a LIE.

Gnip Gnop. It’s Ping-Pong spelled backwards! And it’s more fun to say. You used paddles to flip ping pong balls through circular cutouts in a plastic barrier. You won by losing all your balls. Another important life lesson. Like Ants in the Pants, this was a great game to play if you were hopped up on sugary soda and just wanted to spazz out.
Yahtzee. Not a board game. Shaking six dice in the cup was great for driving people crazy. I liked the Triple Yahtzee variant, because it was fancier and allowed a tiny bit of strategy. My uncle, who worked at a print shop, would print off scoresheets for us, so we didn’t have to buy extras when we ran out.
Boggle. The weirdest thing about Boggle is I still have it, sitting in its original box on a shelf in the bedroom. Flip the hourglass (how quaint) and write down all the words. Simple, but for a guy who would eventually pursue a BA in English, irresistible.
There are more games, but they are currently on the periphery of my memory. I’ll update this post when they inevitably come back to me.
Further updates:
Scrabble. How could I forget Scrabble? A timeless game that made me think, learn new words, learn that a bunch of words were not really words and when you won, it made you feel smart! And maybe a little lucky, too.
This one from YouTube, inviting you to experience the analysis of every torture scene in the various Call of Duty games. And apparently there are 46 torture scenes.

At over 42 minutes, that’s almost a minute/torture. And the video is a year old, so there are probably more torture scenes now, since I can’t imagine Activision lets more than a year go by without cranking out something Call of Duty-related.
In any case, I am equally intrigued and horrified that there are actual dozens of torture scenes in one of the most popular video game franchises.
I am not going to watch the video, though. The thumbnail is enough.


What is Bongo Cat?
The above link is the story I saw posted on Mastodon. I didn’t even read the whole thing before downloading Bongo Cat and if you also have an internet-addled brain that can’t read: It’s an idle “game” that sits on your desktop and every time you type or click, the Bongo Cat bongoes and registers the click. At regular intervals, you get items to wear on Bongo Cat’s head, like a chef’s hat or a pineapple. You can get different colours and other things, too. Apparently if you get dupe items you can trade or sell them?
All I know is Bongo Cat sits above my taskbar and is adorable. Sometimes I click the mouse on nothing just to watch it bongo.
How, you may ask?
When you go into the inn in New Tristram, there’s no one there, yet it looks like it’s supposed to be occupied. Leah, who has been defeated as Nu-Diablo (spoiler) has her room still intact, as if she’ll pop in any minute.
I don’t know why, but this “take out the NPCs and leave everything else as if they were there” is something I find unsettling, like you’re visiting a memory of the place instead of the actual place.
And I say this while playing a necromancer with an army of skeletons.

Here’s a look back at my gaming in 2024. Yeah, I’m a month late, it’s my style.
First, the non-PC platforms:
The PC is where I do most of my gaming and in order, here’s what I played the most:
There were other games, but nothing that would have amounted to more than a few minutes (some Atari 2600 titles, etc.)
For 2025, it’s been mostly more PWS and D3 so far, but I’m looking to get into something else soon™.
One of my gaming pals of yore posted this from a Bluesky thread, and it’s kind of delightful. It’s called The Death Generator, but despite the title, it just lets you change the text seen in a myriad of gaming screenshots.
I immediately went for the infamous Call of Duty “Press F to pay respects” interactive cutscene:

And discovered the generator preserves your text so you can re-use it:

This also made me nostalgic for the Windows 95 UI.
Check it out and make your mischief.

I remember when I would go with friends to a video arcade to play games, circa 1980 to around the early 90s. We’d get a roll of quarters ($10, or 40 plays for most games, except maybe new ones or fancy ones using laser discs like Dragon’s Lair) and we’d spend (ho ho) a few hours bopping from machine to machine, sometimes playing in turns (Player 1, Player 2), sometimes playing co-op (Mario Bros.) or head-to-head (Joust). It was great fun (kids, ask your parents!)
But the brutal reality was that the games were designed like slots–to give you just enough to keep you coming back. And that’s if you were a half-decent player. I was maybe one-quarter1I swear this is not a quarters joke decent. Still, I persisted and on some games I was respectable, like the aforementioned Mario Bros. or Space Ace, another laser disc game where I managed to memorize the moves so I could play through the entire game on a single quarter (after it dropped in price to a single quarter).
But there were so many games that I adored, but kind of sucked at. Most of them were made by Williams:
And yes, Sinistar. Not only was I not great at the game, it had voice synthesis, so Sinistar himself offered commentary on my pathetic efforts. “Run, coward, run!” That’s the idea, my interstellar disembodied terror head! This only made it all the more satisfying when I did manage to blow Sinistar up. He screamed something fierce.
Here’s the actual video from above if you want to journey back to 1983:
I can’t say for sure, but here are some theories: