On ‘social anonymity’

Scott Jennings has some interesting thoughts on social networking on his blog Broken Toys. You can read the entry here. The included quote he references is especially worthy. Sites like Facebook allow people to share every mundane event in their lives — and furnishes them the ability to create many more — but does so without the context that comes from everyday conversation that occurs face-to-face, so you are left with a jumble of random updates that don’t resonate or particularly inform. And yet some people post these non-essential bits of personal errata to the point where they wonder if they are becoming addicted to it. (I also realize the irony of talking about all of this on a personal blog.)

When I think about why I post the occasional update to a site like Facebook — which I clearly have a tepid like/hate relationship with — it basically comes down to one thing: attention whoring. I know there is a built-in audience of at least 29 people (my Friends list) and that others via proxy will also see my updates. Everything that’s posted is done in easily-digested chunks. There is no need nor even desire for in-depth discussion. In fact, discussion just gets in the way — it bogs things down and clutters up the page for the next update about not much of anything.

When I write a post here, it is either as a journal entry to myself — the jogging updates, for example — or because I want to muse on a particular subject or experience. Occasionally I post something that fits the Facebook criteria but that occurs less often. And on this blog, I do all of this with the knowledge that the audience is minuscule or accidental. The only time people are likely to see a post here is when I specifically link to it elsewhere. But here I can provide context, I can expand and ruminate. It doesn’t seem so much like attention whoring as genuinely sharing ideas and thoughts. How worthy those thoughts and ideas are is, of course, open to debate.

If I Like R.E.M. on Facebook, it’s a piece of trivia that is irrelevant to people in a general sense, if I write about R.E.M. here it will be something like my recent review of Accelerate that attempts to convey information or opinion with a smidgen of substance behind it.

Ultimately I don’t object to social networking because I can’t articulate why sharing a bunch of random trivia, photos, links and simplistic musings is a terribly bad thing. It just seems unnecessary.

My life as a single-cell organism

In the game Spore you start out as a single-cell creature swimming and surviving in the primordial soup. You then evolve through a number of other stages before ultimately achieving space travel. From there, if I understand correctly, you go on to conquer the universe. Who am I to argue with evolution?

These are my impressions of the first part of Spore, the Cell Phase. I will follow up with impressions on the other phases as I move through them.

***

Spore starts you out like a teenager in junior high school. You have a mouth, an overwhelming desire to eat and procreate and you’re tossed in with a bunch of others who will either flirt with you or beat you up.

The cell phase begins with you naming the organism that you will nurture and grow until its descendents can eventually conquer the universe in the far-flung future. I name my squiggly little guy Bob because I’m a fan of palindromes and Bob is a simple name for a simple guy. He’s single-celled, after all. My first big decision is whether to go herbivore or carnivore. Later you can switch-hit and become an omnivore, which  seems to have all the perks of herbivore and carnivore and no drawbacks. Going omnivore is like being at an all-you-can-eat buffet and liking everything you see, even that curious-looking macaroni salad that may not actually be macaroni. Choosing carnivore seems well-suited for dealing with competing cells  – just eat them! Herbivore feels like the underdog of this primordial soup. You eat the little bits of plant life you can find, assuming some pushy omnivore doesn’t get to them first – or decide that you look tastier instead. The carnivores, of course, only want to eat you.

Bob, evolved

I choose herbivore because I like rooting for the little guy. I give Bob a filter mouth suitable for eating the plant bits and a couple of flagella so he can swim around. He is ready to start evolving!

Bob quickly discovers just how harsh this cell vs. cell world is. The vegetable buds drifting through the water are scarce and there’s usually some mean-looking thing that has evolved into having Bob-crushing jaws hanging out nearby. The other herbivores also seem to have a metaphorical leg-up (actual legs come in the next phase) with little fins that let them swim faster to the food and chow down before Bob can. Bob perseveres, though, and eats enough plant matter to advance his DNA, not to mention his progress bar. He gets access to a mating call and by using it finds himself snuggling up with a doe-eyed cell.

This leads to the Cell Creator screen where the accumulated DNA can be traded in for various new body parts. I have minimal funds, so to speak, and decide that the best defense is a strong offense. Bob buys a nasty pair of spikes for the top of his “head”. If some other cell tries to give him the business, all he needs to do is hit ramming speed and they’ll be sorry!

To complement his new spikes, Bob also adds a pair of fin-like appendages that will allow him to turn faster, providing better control in the treacherous currents that he must ply.

When Bob returns to his existence of eating and hopefully not dying, he finds that life continues to be cruel. He may have spikes and fins now, but the other cells have poison, electricity and mouths the size of a city block to eat everything in sight. My brave little cell finds himself at one point sandwiched between two cell behemoths. I use the word sandwich deliberately, because that is what he became in short order.

Fortunately, in Spore death is a minor setback, as Bob simply respawns. With some nimble swimming he manages to find and eat enough buds to evolve his DNA to a level where he can grow legs. For a single- celled organism, legs are a pretty big deal. Bob is excited. He can now leave the water and start a new life on land, a life where he quietly hopes everything isn’t waiting to fry, poison or eat him.

Touching another man’s Wii

I promise the title of this post will be my first and only Wii penis joke. Really.

Tonight, three years after its debut, I finally got a chance to play around with a Wii, thanks to an invite from Nic to try his out. He got it for the best price possible — as a prize in a raffle. Nice!

We played some Lego Batman after I got the lowdown on how to use the wand and nunchuk controllers and I think I did fairly well for a newbie. I had to play as Robin but hey, it’s Nic’s Wii so if he wants to play Batman, he plays Batman, dammit (and after watching how many times he plunged to his death while using the bat glide suit, I wasn’t too concerned about playing the sidekick). In one particular room we managed to kill ourselves repeatedly. I would push the joystick on the nunchuk and press the A button on the wand and Robin, the boy wonder, would happily walk off into a vat of lava or some toxic goo. Repeatedly. Being made of Lego grants you a kind of immortality, however, so the sting of death is not severe. We made a pretty good team, I’d say.

After putting away Mr. Freeze and Clayface, we moved on to the pack-in game, Wii Sports, testing out Tennis and Bowling. In Tennis we played two games. Nic beat me fairly handily in the first round as my fatheaded guys ran around the court looking more like rejects from Lord of the Dance than tennis players. The second game, however, found Nic without his mojo as he bobbled nearly every volley, handing me an easy win.

After drawing in Tennis we played a round of Bowling and I’m a bit concerned about Nic dislocating his shoulder when he plays the real thing because he puts some serious English into his swing. And it works. He got 5 strikes in all and ended with three in a row after finding the “magic spin”. I did not find any magic whatsoever and managed no strikes, though I got a few spares to stave off a humiliating defeat. Neither of us got a gutter ball.

Overall, the Wii left me unimpressed with its graphics (though being on a standard def TV probably doesn’t help much) but the controls were easy enough to grasp. The precision left something to be desired, though (see the countless deaths in Lego Batman as an example). While the party games are fun, I can’t say I’ve got a huge urge to trade-in my Xbox 360 for a Wii just yet.

Still, I must win at Bowling, so my Wii play is not over.

M(icky) Mouse

These are apparently concept sketches for an upcoming game featuring Mickey Mouse for the Nintendo Wii. The game, called Epic Mickey, is being headed up by Warren Spector, who has worked previously on the decidedly un-childlike games Thief and Deus Ex. As you can see, the world being portrayed appears to be a bit dark. Much like the movie 9, this stuff would probably give little kids (a presumed target audience for the game) nightmares. I approve!

More art can be found here.

A good summation on playing Risk

I always sucked when playing Risk as a kid. It’s not a complex game but it does involve some math and I’m like Barbie when it comes to math — I’d rather go shopping. And I don’t even like shopping. The worst part is probably the Machiavellian maneuvers required to form and break alliances with others in order to conquer and achieve ultimate victory. I’m a nice guy, I just want to get along. The mentality doesn’t fit a war game well. While this quote from Quarter to Three’s gaming forum doesn’t reflect my own personal experience playing Risk, it does nicely cover how the game affects some people:

I have been so traumatized by Risk, I don’t even know where to begin. Games never ended without someone in tears. The last game of Risk I played, I was getting pummeled by my 10 year old cousin. In a huff, I started crying and threw my cards at her and quit.

I was 21.

On the flipside, I have fond memories of Careers, though I can barely recall any details of the game. I do remember we had the groovy version that included the Ecology career. Oh, those nutty 70s! boardgamegeek.com has an image of it here.

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How to read this blog, Part 1

How to Read This Blog, Part 1
by Creole Ned

This site is divided into six categories:

  1. Dating
  2. Gaming
  3. General
  4. Health and Fitness
  5. Photos
  6. Writing

Every post has at least one category attached to it. The content of each category is as follows:

1. Dating There are no entries for this because I am writing about my dating experiences elsewhere, therefore this category should have been removed but I forgot. Oops.

2. Gaming In which I share my gaming experiences or write about games like roughly one billion other people on the web do. As I don’t game as much as before, these posts are becoming less frequent. If you are not a gamer there is probably only a 50% chance you will find my insights worth reading. I arrived at 50% by just making a number up, kind of like a review score!

3. General The inevitable catch-all category. Random nonsense about life, media and anything else that doesn’t fit into the other categories.

4. Health and Fitness Currently I lift dumbbells three times a week and jog three times a week and it is here where I chronicle my hi-jinks, ranging from pulled muscles to getting rocks thrown at me by ill-mannered children. I also chat a bit from time to time about diet and food choices. If these things don’t set your heart a-flutter, safely ignore!

5. Photos When I add images to my gallery I post about them under this heading. However, I am currently debating over how to add photos to the site and my current hodgepodge method means I’m not adding nearly as many as I could. On the one hand, entertainingly bad pictures from my youth are going unshared. On the other hand…well, the exact same thing.

6. Writing Here I talk occasionally about the process of writing and books I have read. Mainly I discuss my ongoing writing projects, whether they are exercises, short stories or one of my novels.

Now that you know more about each category you can better choose how to read through this rich tapestry I call my blog. Or just skip all this and skim for saucy words like “hooters” and “malfeasance”.

Homeless fun in The Sims 3

A fellow who goes by the online name roBurky began posting about his experiment with a homeless father and daughter in The Sims 3 on the Quarter to Three forum. Their not-so-excellent adventure is now chronicled in a blog he has created and it is replete with screenshots covering their ups and downs. Their many many downs. Recommended.

Alice and Kev, a Sims 3 adventure in homelessness.

What you do when you have a huge gaming backlog

You start playing old games you’ve already completed, of course.

Have games become my new comfort food now that I can’t rely on Snickers bars and pizza? Probably. Instead of playing Fallout 3 or Left 4 Dead or even Spore, I find my current line-up of games is:

  • Titan Quest (2006) – playing through again in co-op
  • Lord of the Rings Online (2007) – playing with a Monday night-only group from Qt3. I always have a group. It’s nice!
  • Duke Nukem 3D (1996!) – bought off of gog.com and using the high resolution texture pack. My excuse? I never finished the fourth episode, “The Birth”

Someday I’ll start and finish a game when it still counts as “new”. Someday.

You keep using that word. I do not think it means what you think it means.

Dear Logitech,

Your promotional Flash site for the new G-series line of products looks very snazzy. However…

logitech-promo

I do not think you mean what you say…

lightening

Admittedly, I’m old enough that I’m not up on all the cool kid lingo anymore, so it is perhaps possible that you really are comparing the speed of the G9x mouse to the descent of a uterus.

Meanwhile, I irrationally crave the G19 keyboard even though it will be ludicrously expensive. So pretty, so very very pretty.

Patches, we don’t need no stinking patches

Patches are an inevitable part of any MMORPG as the developers push out nerfs, buffs, additional or revised content and of course, fixes. This week two games had patches released that worked in reverse, seemingly breaking more than they fixed.

WoW Insider succintly sums up the latest patch to Blizzard’s World of Warcraft with The disaster of patch 3.0.8. Among the highlights: server-crashing bugs that forced them to shut off the entire PvP zone of Wintergrasp and access to the arenas. Major patches are something veteran WoW players have learned to anticipate with dread. On the plus side, lag-induced deaths are less painful now thanks to the addition of over 60 new graveyards and a buff to ghost run speed.

Meanwhile, the dev team for City of Heroes made the curious decision to push an 80 MB patch live the day before the twice-a-year and incredibly popular Double XP Weekend begins. This thread outlines the many things that weren’t fixed, error-riddled patch notes (a CoH tradition) notwithstanding. Unfixed powers, new features that aren’t actually there and the Virtue server having fits are among the highlights. Also, don’t wear our clothes!

Maintaining a sprawling and gigantic mess of ever-expanding code for a live game is not a simple task and any reasonable player will expect a few bumps along the way but these two examples seem to reflect a growing inability to just get the basics right without screwing something (or many things) up. This is why it’s best to have a diverse gaming library. when your favorite online game goes haywire, you can turn to the ever-reliable alternatives like Solitaire and Minesweeper. Oh Minesweeper, I’ll beat you this time!

Spore: The Milking, Part 1

While Activision devotes 90% of its production toward Guitar Hero titles (“Play Guitar Hero on your car’s GPS!”) EA is busying itself between studio closures and layoffs with preparations for the Sims-like milking of its newest declared mega-franchise, Spore. This Shacknews story reports there are four Spore titles due out this year. They are at least targeting different platforms — the Wii, DS and PC but is there really anything about the Spore universe that warrants a bunch of titles with only a tenuous connection to the original game? The answer is: you aren’t in marketing and your question is dumb.

I’m not terribly bothered by the incoming wave of Spore titles but I do think it reflects lamentably on the growing reliance by game publishers to produce one carefully-cultivated franchise (not game series, “franchises” of “products”) and then squeeze it for all its worth until its eventual collapse forces them to move onto something else (see also: the glut of hunting games and Myst clones in the 1990s that have all but vanished now).